Google Play's 10% fee and billing choice: what June 2026 means for your studio
Google Play's Billing Choice Program went live June 30, 2026: 10% on your first $1M, alternative billing, and a lower Games Level Up rate. Here's the real take-home math.
Notes from the field on alternative app stores, OEM channels, telecom distribution, web-native formats and everything else that sits outside the standard route to market for mobile games.
Google Play's Billing Choice Program went live June 30, 2026: 10% on your first $1M, alternative billing, and a lower Games Level Up rate. Here's the real take-home math.
A practical game distribution framework for building a multi-channel stack: layer stores, OEM, carrier billing and web-native, and sequence them by studio stage.
Japan's Mobile Software Competition Act (MSCA) forces open third-party app stores and payments on iOS and Android. Why studios outside the EU should care.
Preload deals look enterprise-only, but mid-size studios close them every quarter. Who to talk to inside an OEM, what they actually want, and the deal structures that get signed.
Where direct carrier billing unlocks paying players that cards can't reach. A region-by-region reach map for publishers: India, Africa, LATAM, with APAC as the benchmark.
Skich and Onside are betting that a games-only app store beats a general-purpose marketplace for discovery. What that means for publishers in 2026.
Epic Games Store mobile is opening to self-publishing at 0%/12% fees. A publisher's guide to qualifying, prepping builds, and how it compares to the App Store.
Blended gaming CPI is up ~30% year-on-year and 47% in Europe, while 95% of installs churn in 30 days. The buy-growth playbook is broken — here's the distribution alternative.
Apple's Core Technology Fee is €0.50 per first annual install. Here's the break-even math for alt-store distribution, who the numbers work for, and who they don't.
Gaming is ~40% of carrier-billing usage and 58% of DCB users are unbanked. Here's why direct carrier billing lifts conversion where cards fail, and how to integrate it.
Instant HTML5 games launch in one tap inside Telegram, TikTok and Messenger — no store, no download. The channel playbook for publishers, and which titles win there.
A publisher's decision guide to the three big OEM app stores: revenue share, regional reach, onboarding friction, and placement types compared side by side.