Japan MSCA app store rules: the distribution opening to watch
Japan's Mobile Software Competition Act (MSCA) forces open third-party app stores and payments on iOS and Android. Why studios outside the EU should care.
Notes from the field on alternative app stores, OEM channels, telecom distribution, web-native formats and everything else that sits outside the standard route to market for mobile games.
Japan's Mobile Software Competition Act (MSCA) forces open third-party app stores and payments on iOS and Android. Why studios outside the EU should care.
Preload deals look enterprise-only, but mid-size studios close them every quarter. Who to talk to inside an OEM, what they actually want, and the deal structures that get signed.
Where direct carrier billing unlocks paying players that cards can't reach. A region-by-region reach map for publishers: India, Africa, LATAM, with APAC as the benchmark.
Skich and Onside are betting that a games-only app store beats a general-purpose marketplace for discovery. What that means for publishers in 2026.
Epic Games Store mobile is opening to self-publishing at 0%/12% fees. A publisher's guide to qualifying, prepping builds, and how it compares to the App Store.
Blended gaming CPI is up ~30% year-on-year and 47% in Europe, while 95% of installs churn in 30 days. The buy-growth playbook is broken — here's the distribution alternative.
Apple's Core Technology Fee is €0.50 per first annual install above one million. Apple estimates under 1% of developers pay it. Here's whether your studio is one of them.
Juniper Research sizes direct carrier billing at $51 billion in 2026. Why DCB converts where cards fail, where it wins, and what integrating it involves.
Instant HTML5 games launch in one tap inside Telegram, TikTok and Messenger — no store, no download. The channel playbook for publishers, and which titles win there.
A publisher's decision guide to the three big OEM app stores: revenue share, regional reach, onboarding friction, and placement types compared side by side.
Poki, CrazyGames, WebGPU, PWA — the complete guide to web-native game distribution in 2026: leading portals, published terms, and a 12-week launch playbook.
Most indies write off OEM deals as enterprise-only. They're missing a channel that often outperforms the dominant storefronts on revenue share, exposure and audience fit.