<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Impulse Media Hub | Field notes.</title><description>Notes from the field on alternative app stores, OEM channels, telecom distribution, web-native formats and everything else that sits outside the standard route to market for mobile games.</description><link>https://www.impulsemediahub.com/</link><language>en-US</language><item><title>Xbox on GeForce NOW, three years on: streaming rights as a publisher asset</title><link>https://www.impulsemediahub.com/blog/microsoft-nvidia-geforce-now-xbox-distribution-deal/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/microsoft-nvidia-geforce-now-xbox-distribution-deal/</guid><description>Microsoft&apos;s 10-year GeForce NOW deal dates from February 2023. What it shipped, how regulators rewired cloud rights, and what publishers should check.</description><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><category>cloud-gaming</category><category>geforce-now</category><category>xbox</category><category>nvidia</category><category>microsoft</category><category>streaming</category><category>distribution</category><author>Cyril Guilleminot</author></item><item><title>Android developer verification is live: an OEM store compliance checklist</title><link>https://www.impulsemediahub.com/blog/android-developer-verification-enforcement-checklist/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/android-developer-verification-enforcement-checklist/</guid><description>Since September 30, 2026, Android checks developer registration on installs from seven stores in four countries. What changes for OEM store publishers, and the checklist.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>oem</category><category>android</category><category>compliance</category><category>verification</category><category>samsung</category><category>xiaomi</category><category>oppo</category><category>vivo</category><category>honor</category><category>transsion</category><author>Cyril Guilleminot</author></item><item><title>IP licensing for mobile games: what a brand deal really buys a studio</title><link>https://www.impulsemediahub.com/blog/ip-licensing-mobile-games-studio-strategy/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/ip-licensing-mobile-games-studio-strategy/</guid><description>Hasbro booked $44M from MONOPOLY GO! in one quarter. What an IP licensor wants, what a minimum guarantee costs, and how a brand changes a studio&apos;s distribution.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>distribution-strategy</category><category>ip-licensing</category><category>publishing</category><category>brand</category><category>studio</category><author>Cyril Guilleminot</author></item><item><title>LATAM mobile game distribution: the 2026 playbook beyond Google Play</title><link>https://www.impulsemediahub.com/blog/latam-mobile-distribution-playbook/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/latam-mobile-distribution-playbook/</guid><description>Brazil opened iOS to alternative marketplaces, Google Play still charges 15%/30% across LATAM until 2027, and Pix carries a 3.5% IOF for foreign sellers.</description><pubDate>Thu, 17 Sep 2026 00:00:00 GMT</pubDate><category>latam</category><category>brazil</category><category>mexico</category><category>distribution</category><category>carrier-billing</category><category>web-shop</category><author>Cyril Guilleminot</author></item><item><title>Your web shop is a product: the mobile game DTC LiveOps playbook</title><link>https://www.impulsemediahub.com/blog/web-shop-liveops-dtc-playbook/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/web-shop-liveops-dtc-playbook/</guid><description>Appcharge reports 97% of web store revenue comes from repeat buyers. Why a mobile game web shop only pays when you run it as a LiveOps product, not a checkout page.</description><pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate><category>distribution-strategy</category><category>dtc</category><category>web-shop</category><category>liveops</category><category>monetization</category><author>Cyril Guilleminot</author></item><item><title>PHYND cloud gaming for publishers: real channel or reach play?</title><link>https://www.impulsemediahub.com/blog/phynd-ad-supported-cloud-gaming-publishers/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/phynd-ad-supported-cloud-gaming-publishers/</guid><description>PHYND signed Microids, Fishing Cactus and Plug In Digital for free ad-supported cloud gaming on TVs. What the deal covers, and what it still does not disclose.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate><category>cloud-gaming</category><category>phynd</category><category>distribution</category><category>ad-supported</category><category>smart-tv</category><author>Cyril Guilleminot</author></item><item><title>Vivo V-Appstore: the OEM store studios skip in India and SEA</title><link>https://www.impulsemediahub.com/blog/vivo-appstore-southeast-asia-oem-distribution/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/vivo-appstore-southeast-asia-oem-distribution/</guid><description>vivo self-reports 200 million monthly V-Appstore users. What the store actually offers a game publisher in India and Southeast Asia — and what its docs never mention.</description><pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate><category>vivo</category><category>v-appstore</category><category>oem</category><category>southeast-asia</category><category>india</category><category>distribution</category><author>Cyril Guilleminot</author></item><item><title>Cloud gaming distribution: a channel for publishers, not a tech demo</title><link>https://www.impulsemediahub.com/blog/cloud-gaming-distribution-channel/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/cloud-gaming-distribution-channel/</guid><description>GeForce NOW needs players to already own your game. GameLift Streams bills you by the stream-hour. What cloud gaming really changes for a publisher&apos;s distribution.</description><pubDate>Thu, 20 Aug 2026 00:00:00 GMT</pubDate><category>cloud-gaming</category><category>distribution</category><category>strategy</category><category>streaming</category><author>Cyril Guilleminot</author></item><item><title>Jest and RCS: is messaging-native game distribution worth a test?</title><link>https://www.impulsemediahub.com/blog/jest-rcs-messaging-game-distribution/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/jest-rcs-messaging-game-distribution/</guid><description>Jest raised $7M to distribute games over SMS and RCS. Its own docs set a 90/10 split, one message per user per day and no rewarded ads — here is who should test it.</description><pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate><category>distribution-strategy</category><category>jest</category><category>rcs</category><category>messaging-games</category><category>new-entrant</category><author>Cyril Guilleminot</author></item><item><title>Onside iOS marketplace: a developer&apos;s guide to listing in the EU and Japan</title><link>https://www.impulsemediahub.com/blog/onside-ios-marketplace-developer-guide/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/onside-ios-marketplace-developer-guide/</guid><description>Listing a game on Onside&apos;s alternative iOS marketplace: eligibility, the submission flow, Onside&apos;s 10% commission stacked on Apple&apos;s fees, and EU vs Japan deltas.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>ios</category><category>eu</category><category>japan</category><category>dma</category><author>Cyril Guilleminot</author></item><item><title>HTML5 game monetization in 2026: what each channel pays</title><link>https://www.impulsemediahub.com/blog/html5-game-monetization-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/html5-game-monetization-2026/</guid><description>Poki, CrazyGames, GameDistribution, Playgama, Telegram: the published revenue shares, payout thresholds and purchase gates behind HTML5 game monetization in 2026.</description><pubDate>Tue, 11 Aug 2026 00:00:00 GMT</pubDate><category>web-native</category><category>html5</category><category>monetization</category><category>rewarded-video</category><category>iap</category><author>Cyril Guilleminot</author></item><item><title>Playgama SDK 2026: one HTML5 build, 20 documented portals, one contract</title><link>https://www.impulsemediahub.com/blog/playgama-sdk-html5-multi-portal-distribution/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/playgama-sdk-html5-multi-portal-distribution/</guid><description>Playgama&apos;s Bridge SDK ships one HTML5 build to 20 documented portals. The published splits, the catalogue gates, and the exclusivity it costs — before you sign.</description><pubDate>Fri, 07 Aug 2026 00:00:00 GMT</pubDate><category>html5</category><category>sdk</category><category>playgama</category><category>multi-portal</category><category>web-native</category><category>aggregator</category><author>Cyril Guilleminot</author></item><item><title>WebGPU: which mobile titles should ship web-native now</title><link>https://www.impulsemediahub.com/blog/webgpu-mobile-titles-web-native/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/webgpu-mobile-titles-web-native/</guid><description>WebGPU is now default in Chrome, Safari 26 and iOS. A genre-by-genre readiness guide to which mobile titles should ship web-native in 2026 — and which should not.</description><pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate><category>web-native</category><category>webgpu</category><category>wasm</category><category>distribution</category><category>html5</category><author>Cyril Guilleminot</author></item><item><title>Southeast Asia mobile game distribution beyond Google Play</title><link>https://www.impulsemediahub.com/blog/southeast-asia-mobile-distribution-playbook/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/southeast-asia-mobile-distribution-playbook/</guid><description>A market-by-market SEA distribution playbook: OEM preloads, carrier billing and alt stores across Indonesia, Vietnam and the Philippines — for publishers going beyond Google Play.</description><pubDate>Sat, 25 Jul 2026 00:00:00 GMT</pubDate><category>sea</category><category>indonesia</category><category>vietnam</category><category>philippines</category><category>distribution</category><category>carrier-billing</category><author>Cyril Guilleminot</author></item><item><title>KYLN and the OEM aggregator model for mobile game distribution</title><link>https://www.impulsemediahub.com/blog/kyln-oem-aggregator-distribution/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/kyln-oem-aggregator-distribution/</guid><description>KYLN bundles Huawei, Samsung and Xiaomi OEM distribution with user acquisition on one platform. How the aggregator model compares to direct OEM deals for mid-size studios.</description><pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate><category>oem</category><category>kyln</category><category>distribution</category><category>aggregator</category><category>mobile-games</category><author>Cyril Guilleminot</author></item><item><title>A studio&apos;s checklist for listing on a third-party iOS marketplace</title><link>https://www.impulsemediahub.com/blog/third-party-ios-marketplace-checklist/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/third-party-ios-marketplace-checklist/</guid><description>Entitlements, notarization, builds and fees: the step-by-step checklist for listing a game on an alternative iOS marketplace in the EU, and what changes vs the App Store.</description><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>ios</category><category>checklist</category><category>distribution</category><category>how-to</category><author>Cyril Guilleminot</author></item><item><title>Transsion Palmstore: Africa&apos;s default channel for mobile games</title><link>https://www.impulsemediahub.com/blog/transsion-palmstore-africa-mobile-games/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/transsion-palmstore-africa-mobile-games/</guid><description>Transsion&apos;s Tecno, Infinix and itel brands took 48% of African smartphone shipments in 2025. Palmstore is their built-in store — the distribution playbook for studios.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate><category>transsion</category><category>palmstore</category><category>africa</category><category>oem</category><category>distribution</category><author>Cyril Guilleminot</author></item><item><title>Aptoide on iOS: the first third-party marketplace with native IAP</title><link>https://www.impulsemediahub.com/blog/aptoide-ios-marketplace-iap-guide/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/aptoide-ios-marketplace-iap-guide/</guid><description>Aptoide is the first Apple-approved third-party iOS marketplace with native IAP, at 10-20% vs 30%. What its model means for EU game publishers.</description><pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate><category>aptoide</category><category>ios</category><category>dma</category><category>iap</category><category>alternative-marketplace</category><category>eu</category><category>my-games</category><author>Cyril Guilleminot</author></item><item><title>Google Play Fees 2026: Registration, Service &amp; Billing Costs</title><link>https://www.impulsemediahub.com/blog/google-play-billing-choice-program-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/google-play-billing-choice-program-2026/</guid><description>Google Play&apos;s 2026 fee stack: the $25 registration fee, service fee tiers, India/Korea alternative billing rates, and the real subscription cost.</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>google-play</category><category>billing</category><category>fees</category><category>alternative-billing</category><category>regulation</category><category>epic-games</category><category>games-level-up</category><author>Cyril Guilleminot</author></item><item><title>A multi-channel game distribution framework for mid-size studios</title><link>https://www.impulsemediahub.com/blog/multi-channel-distribution-framework/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/multi-channel-distribution-framework/</guid><description>A practical game distribution framework for building a multi-channel stack: layer stores, OEM, carrier billing and web-native, and sequence them by studio stage.</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate><category>distribution</category><category>strategy</category><category>framework</category><category>multi-channel</category><category>publishing</category><author>Cyril Guilleminot</author></item><item><title>Japan MSCA app store rules: the distribution opening to watch</title><link>https://www.impulsemediahub.com/blog/japan-msca-distribution-opening/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/japan-msca-distribution-opening/</guid><description>Japan&apos;s Mobile Software Competition Act (MSCA) forces open third-party app stores and payments on iOS and Android. Why studios outside the EU should care.</description><pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>japan</category><category>msca</category><category>regulation</category><category>distribution</category><author>Cyril Guilleminot</author></item><item><title>How to land an OEM preload deal as a mid-size studio</title><link>https://www.impulsemediahub.com/blog/oem-preload-deal-playbook/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/oem-preload-deal-playbook/</guid><description>Preload deals look enterprise-only, but mid-size studios close them every quarter. Who to talk to inside an OEM, what they actually want, and the deal structures that get signed.</description><pubDate>Tue, 23 Jun 2026 00:00:00 GMT</pubDate><category>oem</category><category>preload</category><category>distribution</category><category>deals</category><category>indie</category><author>Cyril Guilleminot</author></item><item><title>Carrier billing in India, Africa &amp; LATAM: the 2026 reach map</title><link>https://www.impulsemediahub.com/blog/carrier-billing-emerging-markets-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/carrier-billing-emerging-markets-2026/</guid><description>Where direct carrier billing unlocks paying players that cards can&apos;t reach. A region-by-region reach map for publishers: India, Africa, LATAM, with APAC as the benchmark.</description><pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate><category>carrier-billing</category><category>emerging-markets</category><category>india</category><category>latam</category><category>distribution</category><author>Cyril Guilleminot</author></item><item><title>Games-only app stores: what Skich and Onside mean for publishers</title><link>https://www.impulsemediahub.com/blog/games-only-app-stores-skich-onside/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/games-only-app-stores-skich-onside/</guid><description>Skich and Onside are betting that a games-only app store beats a general-purpose marketplace for discovery. What that means for publishers in 2026.</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>skich</category><category>dma</category><category>ios</category><category>distribution</category><author>Cyril Guilleminot</author></item><item><title>Epic Games Store mobile: get listed before self-publishing</title><link>https://www.impulsemediahub.com/blog/epic-games-store-mobile-self-publishing/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/epic-games-store-mobile-self-publishing/</guid><description>Epic Games Store mobile is opening to self-publishing at 0%/12% fees. A publisher&apos;s guide to qualifying, prepping builds, and how it compares to the App Store.</description><pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate><category>epic-games-store</category><category>ios</category><category>android</category><category>self-publishing</category><category>alt-stores</category><category>fees</category><author>Cyril Guilleminot</author></item><item><title>CPI is up 47% in Europe: the case for distribution beyond paid UA</title><link>https://www.impulsemediahub.com/blog/beyond-paid-ua-distribution-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/beyond-paid-ua-distribution-2026/</guid><description>Blended gaming CPI is up ~30% year-on-year and 47% in Europe, while 95% of installs churn in 30 days. The buy-growth playbook is broken — here&apos;s the distribution alternative.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>distribution</category><category>user-acquisition</category><category>strategy</category><category>mobile-games</category><category>paid-ua</category><author>Cyril Guilleminot</author></item><item><title>What the Core Technology Fee actually costs an EU studio</title><link>https://www.impulsemediahub.com/blog/core-technology-fee-cost-studios/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/core-technology-fee-cost-studios/</guid><description>Apple&apos;s Core Technology Fee is €0.50 per first annual install above one million. Apple estimates under 1% of developers pay it. Here&apos;s whether your studio is one of them.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>dma</category><category>economics</category><category>ios</category><category>distribution</category><author>Cyril Guilleminot</author></item><item><title>Why carrier billing converts where cards fail</title><link>https://www.impulsemediahub.com/blog/direct-carrier-billing-conversion-guide/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/direct-carrier-billing-conversion-guide/</guid><description>Juniper Research sizes direct carrier billing at $51 billion in 2026. Why DCB converts where cards fail, where it wins, and what integrating it involves.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>carrier-billing</category><category>dcb</category><category>monetization</category><category>emerging-markets</category><category>distribution</category><author>Cyril Guilleminot</author></item><item><title>Instant games on Telegram, TikTok and Messenger</title><link>https://www.impulsemediahub.com/blog/instant-games-distribution-layer/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/instant-games-distribution-layer/</guid><description>Instant HTML5 games launch in one tap inside Telegram, TikTok and Messenger — no store, no download. The channel playbook for publishers, and which titles win there.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>web-native</category><category>html5</category><category>instant-games</category><category>distribution</category><category>telegram</category><author>Cyril Guilleminot</author></item><item><title>Galaxy Store vs Xiaomi GetApps vs Huawei AppGallery: a comparison</title><link>https://www.impulsemediahub.com/blog/oem-app-stores-comparison/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/oem-app-stores-comparison/</guid><description>A publisher&apos;s decision guide to the three big OEM app stores: revenue share, regional reach, onboarding friction, and placement types compared side by side.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>oem</category><category>galaxy-store</category><category>appgallery</category><category>distribution</category><category>comparison</category><author>Cyril Guilleminot</author></item><item><title>Web-Native Game Distribution in 2026: Portals, Revenue &amp; Playbook</title><link>https://www.impulsemediahub.com/blog/web-native-games-rising/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/web-native-games-rising/</guid><description>Poki, CrazyGames, WebGPU, PWA — the complete guide to web-native game distribution in 2026: leading portals, published terms, and a 12-week launch playbook.</description><pubDate>Mon, 11 May 2026 00:00:00 GMT</pubDate><category>web-native</category><category>html5</category><category>distribution</category><category>webgpu</category><category>mobile-games</category><author>Cyril Guilleminot</author></item><item><title>OEM partnerships are a quietly great channel for indies</title><link>https://www.impulsemediahub.com/blog/oem-partnerships-indie/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/oem-partnerships-indie/</guid><description>Most indies write off OEM deals as enterprise-only. They&apos;re missing a channel that often outperforms the dominant storefronts on revenue share, exposure and audience fit.</description><pubDate>Mon, 04 May 2026 00:00:00 GMT</pubDate><category>oem</category><category>distribution</category><category>indie</category><category>carrier-billing</category><category>mobile-games</category><author>Cyril Guilleminot</author></item><item><title>The state of alternative app stores in 2026</title><link>https://www.impulsemediahub.com/blog/alternative-app-stores-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/alternative-app-stores-2026/</guid><description>Google Play now takes 10% under $1M, so alt stores are no longer a commission play. They&apos;re a reach play: devices, featuring and payment rails Play doesn&apos;t give you.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>industry</category><category>distribution</category><category>dma</category><category>mobile-games</category><author>Cyril Guilleminot</author></item></channel></rss>