<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Impulse Media Hub | Field notes.</title><description>Notes from the field on alternative app stores, OEM channels, telecom distribution, web-native formats and everything else that sits outside the standard route to market for mobile games.</description><link>https://www.impulsemediahub.com/</link><language>en-US</language><item><title>Google Play&apos;s 10% fee and billing choice: what June 2026 means for your studio</title><link>https://www.impulsemediahub.com/blog/google-play-billing-choice-program-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/google-play-billing-choice-program-2026/</guid><description>Google Play&apos;s Billing Choice Program went live June 30, 2026: 10% on your first $1M, alternative billing, and a lower Games Level Up rate. Here&apos;s the real take-home math.</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>google-play</category><category>billing</category><category>fees</category><category>alternative-billing</category><category>regulation</category><category>epic-games</category><category>games-level-up</category><author>Impulse Media Hub</author></item><item><title>A multi-channel game distribution framework for mid-size studios</title><link>https://www.impulsemediahub.com/blog/multi-channel-distribution-framework/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/multi-channel-distribution-framework/</guid><description>A practical game distribution framework for building a multi-channel stack: layer stores, OEM, carrier billing and web-native, and sequence them by studio stage.</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate><category>distribution</category><category>strategy</category><category>framework</category><category>multi-channel</category><category>publishing</category><author>Impulse Media Hub</author></item><item><title>Japan MSCA app store rules: the distribution opening to watch</title><link>https://www.impulsemediahub.com/blog/japan-msca-distribution-opening/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/japan-msca-distribution-opening/</guid><description>Japan&apos;s Mobile Software Competition Act (MSCA) forces open third-party app stores and payments on iOS and Android. Why studios outside the EU should care.</description><pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>japan</category><category>msca</category><category>regulation</category><category>distribution</category><author>Impulse Media Hub</author></item><item><title>How to land an OEM preload deal as a mid-size studio</title><link>https://www.impulsemediahub.com/blog/oem-preload-deal-playbook/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/oem-preload-deal-playbook/</guid><description>Preload deals look enterprise-only, but mid-size studios close them every quarter. Who to talk to inside an OEM, what they actually want, and the deal structures that get signed.</description><pubDate>Tue, 23 Jun 2026 00:00:00 GMT</pubDate><category>oem</category><category>preload</category><category>distribution</category><category>deals</category><category>indie</category><author>Impulse Media Hub</author></item><item><title>Carrier billing in India, Africa &amp; LATAM: the 2026 reach map</title><link>https://www.impulsemediahub.com/blog/carrier-billing-emerging-markets-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/carrier-billing-emerging-markets-2026/</guid><description>Where direct carrier billing unlocks paying players that cards can&apos;t reach. A region-by-region reach map for publishers: India, Africa, LATAM, with APAC as the benchmark.</description><pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate><category>carrier-billing</category><category>emerging-markets</category><category>india</category><category>latam</category><category>distribution</category><author>Impulse Media Hub</author></item><item><title>Games-only app stores: what Skich and Onside mean for publishers</title><link>https://www.impulsemediahub.com/blog/games-only-app-stores-skich-onside/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/games-only-app-stores-skich-onside/</guid><description>Skich and Onside are betting that a games-only app store beats a general-purpose marketplace for discovery. What that means for publishers in 2026.</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>skich</category><category>dma</category><category>ios</category><category>distribution</category><author>Impulse Media Hub</author></item><item><title>Epic Games Store mobile: get listed before self-publishing</title><link>https://www.impulsemediahub.com/blog/epic-games-store-mobile-self-publishing/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/epic-games-store-mobile-self-publishing/</guid><description>Epic Games Store mobile is opening to self-publishing at 0%/12% fees. A publisher&apos;s guide to qualifying, prepping builds, and how it compares to the App Store.</description><pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate><category>epic-games-store</category><category>ios</category><category>android</category><category>self-publishing</category><category>alt-stores</category><category>fees</category><author>Impulse Media Hub</author></item><item><title>CPI is up 47% in Europe: the case for distribution beyond paid UA</title><link>https://www.impulsemediahub.com/blog/beyond-paid-ua-distribution-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/beyond-paid-ua-distribution-2026/</guid><description>Blended gaming CPI is up ~30% year-on-year and 47% in Europe, while 95% of installs churn in 30 days. The buy-growth playbook is broken — here&apos;s the distribution alternative.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>distribution</category><category>user-acquisition</category><category>strategy</category><category>mobile-games</category><category>paid-ua</category><author>Impulse Media Hub</author></item><item><title>What the Core Technology Fee actually costs a game studio in the EU</title><link>https://www.impulsemediahub.com/blog/core-technology-fee-cost-studios/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/core-technology-fee-cost-studios/</guid><description>Apple&apos;s Core Technology Fee is €0.50 per first annual install. Here&apos;s the break-even math for alt-store distribution, who the numbers work for, and who they don&apos;t.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>dma</category><category>economics</category><category>ios</category><category>distribution</category><author>Impulse Media Hub</author></item><item><title>Why carrier billing converts where cards don&apos;t: a publisher&apos;s guide to DCB</title><link>https://www.impulsemediahub.com/blog/direct-carrier-billing-conversion-guide/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/direct-carrier-billing-conversion-guide/</guid><description>Gaming is ~40% of carrier-billing usage and 58% of DCB users are unbanked. Here&apos;s why direct carrier billing lifts conversion where cards fail, and how to integrate it.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>carrier-billing</category><category>dcb</category><category>monetization</category><category>emerging-markets</category><category>distribution</category><author>Impulse Media Hub</author></item><item><title>Instant games on Telegram, TikTok and Messenger: the no-install layer</title><link>https://www.impulsemediahub.com/blog/instant-games-distribution-layer/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/instant-games-distribution-layer/</guid><description>Instant HTML5 games launch in one tap inside Telegram, TikTok and Messenger — no store, no download. The channel playbook for publishers, and which titles win there.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>web-native</category><category>html5</category><category>instant-games</category><category>distribution</category><category>telegram</category><author>Impulse Media Hub</author></item><item><title>Galaxy Store vs Xiaomi GetApps vs Huawei AppGallery: a comparison</title><link>https://www.impulsemediahub.com/blog/oem-app-stores-comparison/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/oem-app-stores-comparison/</guid><description>A publisher&apos;s decision guide to the three big OEM app stores: revenue share, regional reach, onboarding friction, and placement types compared side by side.</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>oem</category><category>galaxy-store</category><category>appgallery</category><category>distribution</category><category>comparison</category><author>Impulse Media Hub</author></item><item><title>Web-Native Game Distribution in 2026: Portals, Revenue &amp; Playbook</title><link>https://www.impulsemediahub.com/blog/web-native-games-rising/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/web-native-games-rising/</guid><description>Poki, CrazyGames, WebGPU, PWA — the complete guide to web-native game distribution in 2026: leading portals, realistic CPMs, and a 12-week launch playbook.</description><pubDate>Mon, 11 May 2026 00:00:00 GMT</pubDate><category>web-native</category><category>html5</category><category>distribution</category><category>webgpu</category><category>mobile-games</category><author>Impulse Media Hub</author></item><item><title>OEM partnerships are a quietly great channel for indies</title><link>https://www.impulsemediahub.com/blog/oem-partnerships-indie/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/oem-partnerships-indie/</guid><description>Most indies write off OEM deals as enterprise-only. They&apos;re missing a channel that often outperforms the dominant storefronts on revenue share, exposure and audience fit.</description><pubDate>Mon, 04 May 2026 00:00:00 GMT</pubDate><category>oem</category><category>distribution</category><category>indie</category><category>carrier-billing</category><category>mobile-games</category><author>Impulse Media Hub</author></item><item><title>The state of alternative app stores in 2026</title><link>https://www.impulsemediahub.com/blog/alternative-app-stores-2026/</link><guid isPermaLink="true">https://www.impulsemediahub.com/blog/alternative-app-stores-2026/</guid><description>Alternative app stores are no longer a curiosity, they&apos;re a real distribution channel. Where they stand at the end of Q2 2026, and what publishers should do about it.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate><category>alt-stores</category><category>industry</category><category>distribution</category><category>dma</category><category>mobile-games</category><author>Impulse Media Hub</author></item></channel></rss>